/*
* FLINT PARTICLE SYSTEM
* .....................
* 
* Author: Richard Lord
* Copyright (c) Richard Lord 2008-2011
* http://flintparticles.org
* 
* 
* Licence Agreement
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

package org.flintparticles.common.renderers;

import org.flintparticles.common.emitters.Emitter;
import org.flintparticles.common.renderers.Renderer;

/**
 * The Renderer interface must be implemented by all renderers. A renderer 
 * is a class that draws the particles that are managed by an emitter. A 
 * renderer can display the contents of a number of emitters.
 */
interface Renderer
{
	/**
	 * Add an emitter to this renderer. The renderer should draw all the 
	 * particles that are being managed by the emitter.
	 * 
	 * @param emitter The emitter whose particles should be drawn by the 
	 * renderer
	 */
	function addEmitter( emitter : Emitter ) : Void;

	/**
	 * Stop rendering particles that are managed by this emitter.
	 * 
	 * @param emitter The emitter whose particles should no longer be
	 * drawn by the renderer.
	 */
	function removeEmitter( emitter : Emitter ) : Void;
}
